Nostalgia
2.1.5
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▼NNostalgia | |
CAddTileMenu | Specification of the menu name displayed on the Add Component button of Tile |
CAsync | Class for asynchronous processing |
CCell | Cell data are arranged on the grid |
CCellObject | Components that are attached in Create CellObject |
CChunk | Rendering chunk of Map |
CChunkGraphic | A component for rendering Chunk on Canvas |
CCollider2DExtensions | Extension method of Collider2D |
CDontMoveAttribute | Attribute to ensure that it can not move components by dragging and dropping to the Hierarchy window |
▼CMap | Components of 2D tile map |
CCellResult | Class that will contain the result of Map.FindCell () |
CMapCollider | Class for Collider to combine |
CPoint2 | Classes for handling two-dimensional integer coordinates |
CProfilerScope | Disposable helper class that manages the Profiler.BeginSample / EndSample |
CPutTileAsync | Do Map.PutTile() asynchronously |
CRefreshAsync | Do Map.Refresh() asynchronously |
CRemoveTileAsync | Do Map.RemoveTile() asynchronously |
CSortingLayer | Change the Sorting Layer of Renderer that is attached to the GameObject |
CSortingLayerFieldAttribute | Display Sorting Layer's selection pop-up Attribute |
▼CStamp | Class that contains the stamp information of the Map |
CCell | Class to store the cells of the stamp |
CTile | Data of the tile |
CTileBoxCollider | Box type of tile collider |
CTileCircleCollider | Circle type of tile collider |
CTileCollider | Convenient class to specify the type of Collider2D by generic |
CTileColliderBase | Base class of TileCollider |
CTileComponent | Base class of the Component can be added to the Tile |
CTileEdgeCollider | Edge type of tile collider |
▼CTilePolygonCollider | Polygon type of tile collider |
CPath | Class that stores the vertices of each path |
CTileSet | Data of the tile set |