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Nostalgia
2.1.5
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| ▼NNostalgia | |
| CAddTileMenu | Specification of the menu name displayed on the Add Component button of Tile |
| CAsync | Class for asynchronous processing |
| CCell | Cell data are arranged on the grid |
| CCellObject | Components that are attached in Create CellObject |
| CChunk | Rendering chunk of Map |
| CChunkGraphic | A component for rendering Chunk on Canvas |
| CCollider2DExtensions | Extension method of Collider2D |
| CDontMoveAttribute | Attribute to ensure that it can not move components by dragging and dropping to the Hierarchy window |
| ▼CMap | Components of 2D tile map |
| CCellResult | Class that will contain the result of Map.FindCell () |
| CMapCollider | Class for Collider to combine |
| CPoint2 | Classes for handling two-dimensional integer coordinates |
| CProfilerScope | Disposable helper class that manages the Profiler.BeginSample / EndSample |
| CPutTileAsync | Do Map.PutTile() asynchronously |
| CRefreshAsync | Do Map.Refresh() asynchronously |
| CRemoveTileAsync | Do Map.RemoveTile() asynchronously |
| CSortingLayer | Change the Sorting Layer of Renderer that is attached to the GameObject |
| CSortingLayerFieldAttribute | Display Sorting Layer's selection pop-up Attribute |
| ▼CStamp | Class that contains the stamp information of the Map |
| CCell | Class to store the cells of the stamp |
| CTile | Data of the tile |
| CTileBoxCollider | Box type of tile collider |
| CTileCircleCollider | Circle type of tile collider |
| CTileCollider | Convenient class to specify the type of Collider2D by generic |
| CTileColliderBase | Base class of TileCollider |
| CTileComponent | Base class of the Component can be added to the Tile |
| CTileEdgeCollider | Edge type of tile collider |
| ▼CTilePolygonCollider | Polygon type of tile collider |
| CPath | Class that stores the vertices of each path |
| CTileSet | Data of the tile set |