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Nostalgia
2.1.5
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Class for Collider to combine. More...
Public Member Functions | |
| void | UpdateCollider () |
Static Public Member Functions | |
| static Point2 | CellPosColliderPos (Point2 cellPos) |
| Converts the position of Cell to the position of MapCollider. More... | |
| static Point2 | CellToColliderPos (Cell cell) |
| Converts the Cell to the position of MapCollider. More... | |
Public Attributes | |
| const int | colliderWidth = 16 |
| Number of cells on each side More... | |
| bool | dirty = false |
| The dirty. More... | |
Properties | |
| Tile | tile [get] |
| Types of tiles to combine More... | |
| Point2 | position [get] |
| The position. More... | |
| Map | map [get] |
| Map to which they belong. More... | |
| bool | hasCells [get] |
| Whether this chunk has cells More... | |
| PolygonCollider2D | polygonCollider [get] |
| PolygonCollider 2D as a result of combining. More... | |
Class for Collider to combine.
Converts the position of Cell to the position of MapCollider.
| cellPos | Cell position. |
Converts the Cell to the position of MapCollider.
| cellPos | Cell position. |
| void UpdateCollider | ( | ) |
| const int colliderWidth = 16 |
Number of cells on each side
| bool dirty = false |
The dirty.
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get |
Whether this chunk has cells
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get |
PolygonCollider 2D as a result of combining.
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get |
The position.
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get |
Types of tiles to combine