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Nostalgia
2.1.5
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Classes | |
| class | AddTileMenu |
| Specification of the menu name displayed on the Add Component button of Tile. More... | |
| class | Async |
| Class for asynchronous processing. More... | |
| class | Cell |
| Cell data are arranged on the grid. More... | |
| class | CellObject |
| Components that are attached in Create CellObject More... | |
| class | Chunk |
| Rendering chunk of Map. More... | |
| class | ChunkGraphic |
| A component for rendering Chunk on Canvas. More... | |
| class | Collider2DExtensions |
| Extension method of Collider2D More... | |
| class | DontMoveAttribute |
| Attribute to ensure that it can not move components by dragging and dropping to the Hierarchy window. More... | |
| class | Map |
| Components of 2D tile map. More... | |
| class | MapCollider |
| Class for Collider to combine. More... | |
| struct | Point2 |
| Classes for handling two-dimensional integer coordinates. More... | |
| struct | ProfilerScope |
| Disposable helper class that manages the Profiler.BeginSample / EndSample. More... | |
| class | PutTileAsync |
| Do Map.PutTile() asynchronously. More... | |
| class | RefreshAsync |
| Do Map.Refresh() asynchronously. More... | |
| class | RemoveTileAsync |
| Do Map.RemoveTile() asynchronously. More... | |
| class | SortingLayer |
| Change the Sorting Layer of Renderer that is attached to the GameObject. More... | |
| class | SortingLayerFieldAttribute |
| Display Sorting Layer's selection pop-up Attribute. More... | |
| class | Stamp |
| Class that contains the stamp information of the Map More... | |
| class | Tile |
| Data of the tile. More... | |
| class | TileBoxCollider |
| Box type of tile collider More... | |
| class | TileCircleCollider |
| Circle type of tile collider More... | |
| class | TileCollider |
| Convenient class to specify the type of Collider2D by generic More... | |
| class | TileColliderBase |
| Base class of TileCollider More... | |
| class | TileComponent |
| Base class of the Component can be added to the Tile. More... | |
| class | TileEdgeCollider |
| Edge type of tile collider More... | |
| class | TilePolygonCollider |
| Polygon type of tile collider More... | |
| class | TileSet |
| Data of the tile set. More... | |
Enumerations | |
| enum | CombinationSideFlags { None = 0, TopLeft = 1 << 0, TopCenter = 1 << 1, TopRight = 1 << 2, CenterLeft = 1 << 3, CenterRight = 1 << 4, BottomLeft = 1 << 5, BottomCenter = 1 << 6, BottomRight = 1 << 7, All = TopLeft | TopCenter | TopRight | CenterLeft | CenterRight | BottomLeft | BottomCenter | BottomRight } |
| Bit mask that controls the combination of each side. More... | |
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