Nostalgia  2.1.5
Nostalgia Namespace Reference

Classes

class  AddTileMenu
 Specification of the menu name displayed on the Add Component button of Tile. More...
 
class  Async
 Class for asynchronous processing. More...
 
class  Cell
 Cell data are arranged on the grid. More...
 
class  CellObject
 Components that are attached in Create CellObject More...
 
class  Chunk
 Rendering chunk of Map. More...
 
class  ChunkGraphic
 A component for rendering Chunk on Canvas. More...
 
class  Collider2DExtensions
 Extension method of Collider2D More...
 
class  DontMoveAttribute
 Attribute to ensure that it can not move components by dragging and dropping to the Hierarchy window. More...
 
class  Map
 Components of 2D tile map. More...
 
class  MapCollider
 Class for Collider to combine. More...
 
struct  Point2
 Classes for handling two-dimensional integer coordinates. More...
 
struct  ProfilerScope
 Disposable helper class that manages the Profiler.BeginSample / EndSample. More...
 
class  PutTileAsync
 Do Map.PutTile() asynchronously. More...
 
class  RefreshAsync
 Do Map.Refresh() asynchronously. More...
 
class  RemoveTileAsync
 Do Map.RemoveTile() asynchronously. More...
 
class  SortingLayer
 Change the Sorting Layer of Renderer that is attached to the GameObject. More...
 
class  SortingLayerFieldAttribute
 Display Sorting Layer's selection pop-up Attribute. More...
 
class  Stamp
 Class that contains the stamp information of the Map More...
 
class  Tile
 Data of the tile. More...
 
class  TileBoxCollider
 Box type of tile collider More...
 
class  TileCircleCollider
 Circle type of tile collider More...
 
class  TileCollider
 Convenient class to specify the type of Collider2D by generic More...
 
class  TileColliderBase
 Base class of TileCollider More...
 
class  TileComponent
 Base class of the Component can be added to the Tile. More...
 
class  TileEdgeCollider
 Edge type of tile collider More...
 
class  TilePolygonCollider
 Polygon type of tile collider More...
 
class  TileSet
 Data of the tile set. More...
 

Enumerations

enum  CombinationSideFlags {
  None = 0, TopLeft = 1 << 0, TopCenter = 1 << 1, TopRight = 1 << 2,
  CenterLeft = 1 << 3, CenterRight = 1 << 4, BottomLeft = 1 << 5, BottomCenter = 1 << 6,
  BottomRight = 1 << 7, All = TopLeft | TopCenter | TopRight | CenterLeft | CenterRight | BottomLeft | BottomCenter | BottomRight
}
 Bit mask that controls the combination of each side. More...
 

Enumeration Type Documentation

enum CombinationSideFlags
strong

Bit mask that controls the combination of each side.

Enumerator
None 
TopLeft 
TopCenter 
TopRight 
CenterLeft 
CenterRight 
BottomLeft 
BottomCenter 
BottomRight 
All