Nostalgia
2.1.5
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Classes | |
class | AddTileMenu |
Specification of the menu name displayed on the Add Component button of Tile. More... | |
class | Async |
Class for asynchronous processing. More... | |
class | Cell |
Cell data are arranged on the grid. More... | |
class | CellObject |
Components that are attached in Create CellObject More... | |
class | Chunk |
Rendering chunk of Map. More... | |
class | ChunkGraphic |
A component for rendering Chunk on Canvas. More... | |
class | Collider2DExtensions |
Extension method of Collider2D More... | |
class | DontMoveAttribute |
Attribute to ensure that it can not move components by dragging and dropping to the Hierarchy window. More... | |
class | Map |
Components of 2D tile map. More... | |
class | MapCollider |
Class for Collider to combine. More... | |
struct | Point2 |
Classes for handling two-dimensional integer coordinates. More... | |
struct | ProfilerScope |
Disposable helper class that manages the Profiler.BeginSample / EndSample. More... | |
class | PutTileAsync |
Do Map.PutTile() asynchronously. More... | |
class | RefreshAsync |
Do Map.Refresh() asynchronously. More... | |
class | RemoveTileAsync |
Do Map.RemoveTile() asynchronously. More... | |
class | SortingLayer |
Change the Sorting Layer of Renderer that is attached to the GameObject. More... | |
class | SortingLayerFieldAttribute |
Display Sorting Layer's selection pop-up Attribute. More... | |
class | Stamp |
Class that contains the stamp information of the Map More... | |
class | Tile |
Data of the tile. More... | |
class | TileBoxCollider |
Box type of tile collider More... | |
class | TileCircleCollider |
Circle type of tile collider More... | |
class | TileCollider |
Convenient class to specify the type of Collider2D by generic More... | |
class | TileColliderBase |
Base class of TileCollider More... | |
class | TileComponent |
Base class of the Component can be added to the Tile. More... | |
class | TileEdgeCollider |
Edge type of tile collider More... | |
class | TilePolygonCollider |
Polygon type of tile collider More... | |
class | TileSet |
Data of the tile set. More... | |
Enumerations | |
enum | CombinationSideFlags { None = 0, TopLeft = 1 << 0, TopCenter = 1 << 1, TopRight = 1 << 2, CenterLeft = 1 << 3, CenterRight = 1 << 4, BottomLeft = 1 << 5, BottomCenter = 1 << 6, BottomRight = 1 << 7, All = TopLeft | TopCenter | TopRight | CenterLeft | CenterRight | BottomLeft | BottomCenter | BottomRight } |
Bit mask that controls the combination of each side. More... | |
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