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Nostalgia
2.1.5
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Convenient class to specify the type of Collider2D by generic More...
Protected Member Functions | |
| override System.Type | GetRequireColliderType () |
| Get the type of request to Collider2D. More... | |
Protected Member Functions inherited from TileColliderBase | |
| virtual bool | UpdateColliderProperty (Collider2D collider) |
| Method to update the property of Collider2D. More... | |
Additional Inherited Members | |
Public Member Functions inherited from TileColliderBase | |
| virtual void | GetPolygons (Vector2 cellPos, List< List< Vector2 >> polygons) |
| Get polygons. More... | |
| virtual bool | IsUpdateCollider (Collider2D collider, Vector2 cellPos) |
| Determines whether the need to update the collider In the inherited class, to determine the change of property to each other as needed. More... | |
| Collider2D | UpdateCollider (Collider2D collider, GameObject colliderObject, Vector2 pos, bool isCellObject, out bool changed) |
| To update the Collider More... | |
Public Attributes inherited from TileColliderBase | |
| Vector2 | offset = Vector2.zero |
| Offset in the case where the center of the tile is set to 0 More... | |
| PhysicsMaterial2D | physicsMaterial |
| PhysicsMaterial2D be set to Collider. More... | |
| bool | isTrigger = false |
| Is Trigger be set to Collider. More... | |
| bool | isCombine = false |
| Whether to combine Collider More... | |
| bool | isSplitMapCollider = true |
| Whether to split MapCollider More... | |
Properties inherited from TileColliderBase | |
| Tile | tile [get] |
| It is associated with tile More... | |
Convenient class to specify the type of Collider2D by generic
| T | Type of Collider2D |
| T | : | Collider2D |
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protectedvirtual |