Nostalgia
2.1.5
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Convenient class to specify the type of Collider2D by generic More...
Protected Member Functions | |
override System.Type | GetRequireColliderType () |
Get the type of request to Collider2D. More... | |
Protected Member Functions inherited from TileColliderBase | |
virtual bool | UpdateColliderProperty (Collider2D collider) |
Method to update the property of Collider2D. More... | |
Additional Inherited Members | |
Public Member Functions inherited from TileColliderBase | |
virtual void | GetPolygons (Vector2 cellPos, List< List< Vector2 >> polygons) |
Get polygons. More... | |
virtual bool | IsUpdateCollider (Collider2D collider, Vector2 cellPos) |
Determines whether the need to update the collider In the inherited class, to determine the change of property to each other as needed. More... | |
Collider2D | UpdateCollider (Collider2D collider, GameObject colliderObject, Vector2 pos, bool isCellObject, out bool changed) |
To update the Collider More... | |
Public Attributes inherited from TileColliderBase | |
Vector2 | offset = Vector2.zero |
Offset in the case where the center of the tile is set to 0 More... | |
PhysicsMaterial2D | physicsMaterial |
PhysicsMaterial2D be set to Collider. More... | |
bool | isTrigger = false |
Is Trigger be set to Collider. More... | |
bool | isCombine = false |
Whether to combine Collider More... | |
bool | isSplitMapCollider = true |
Whether to split MapCollider More... | |
Properties inherited from TileColliderBase | |
Tile | tile [get] |
It is associated with tile More... | |
Convenient class to specify the type of Collider2D by generic
T | Type of Collider2D |
T | : | Collider2D |
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protectedvirtual |