Nostalgia
2.1.5
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Rendering chunk of Map. More...
Public Member Functions | |
Cell | GetCell (int index) |
Get cell. More... | |
bool | HasCells () |
Has the Nostalgia.Cell. More... | |
void | UpdateMesh () |
Updates the mesh. More... | |
Static Public Member Functions | |
static Point2 | CellPosToChunkPos (Point2 cellPos) |
Convert cell position to chunk position. More... | |
static Point2 | CellToChunkPos (Cell cell) |
Convert cell to chunk position. More... | |
Public Attributes | |
const int | chunkWidth = 32 |
Number of cells on each side More... | |
Point2 | position |
The position. More... | |
bool | dirty = false |
The dirty. More... | |
Properties | |
Map | map [get] |
Map to which they belong. More... | |
int | cellCount [get] |
Cell count. More... | |
bool | hasCells [get] |
Whether this chunk has cells More... | |
int | sortingLayerID [get, set] |
Gets or sets the sorting layer ID. More... | |
int | sortingOrder [get, set] |
Gets or sets the sorting order. More... | |
Mesh | cachedMesh [get] |
Rendering chunk of Map.
You do not need to manipulate the chunk basically.
bool HasCells | ( | ) |
Has the Nostalgia.Cell.
true
, if cells was haded, false
otherwise. void UpdateMesh | ( | ) |
Updates the mesh.
const int chunkWidth = 32 |
Number of cells on each side
bool dirty = false |
The dirty.
Point2 position |
The position.
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get |
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get |
Cell count.
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get |
Whether this chunk has cells
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getset |
Gets or sets the sorting layer ID.
The sorting layer ID.
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getset |
Gets or sets the sorting order.
The sorting order.