Adding ArborFSM component
The ArborFSM component is required to use the state machine.
There are the following methods for adding ArborFSM components.
Create button in Hierarchy window
- Click the Create button in the Hierarchy window or right click in the window
- Select “Arbor / ArborFSM”
- A GameObject with ArborFSM is created.
ArborEditor window toolbar
- Open the ArborEditor window and click the “Create” button on the toolbar
- Select ArborFSM
- A GameObject with ArborFSM is created.
Unselected menu of ArborEditor window
- Open the ArborEditor window and click the “Create ArborFSM” button in the menu displayed when graph is not selected
- A GameObject with ArborFSM is created.
Inspector window “Add Component” button
- Select the GameObject you want to add ArborFSM in the Hierarchy window
- Click the “Add Component” button in the Inspector window
- Select “Arbor / ArborFSM”.
- ArborFSM is added to GameObject.