Adding ArborFSM component

The ArborFSM component is required to use the state machine.

There are the following methods for adding ArborFSM components.

Create button in Hierarchy window

  • Click the Create button in the Hierarchy window or right click in the window
  • Select “Arbor / ArborFSM”
  • A GameObject with ArborFSM is created.

ArborEditor window toolbar

  • Open the ArborEditor window and click the “Create” button on the toolbar
  • Select ArborFSM
  • A GameObject with ArborFSM is created.

Unselected menu of ArborEditor window

  • Open the ArborEditor window and click the “Create ArborFSM” button in the menu displayed when graph is not selected
  • A GameObject with ArborFSM is created.

Inspector window “Add Component” button

  • Select the GameObject you want to add ArborFSM in the Hierarchy window
  • Click the “Add Component” button in the Inspector window
  • Select “Arbor / ArborFSM”.
  • ArborFSM is added to GameObject.