ActionBehaviour
You can create an ActionBehaviour script and add the original action by describing what you want to do.
Create an ActionBehaviour script file
- Right click at the place you want to create from the Project window.
- From the right-click menu, select “Create > Arbor > Behavior tree > ActionBehaviour C# Script”.
- Enter the file name and confirm
Function to be called
If you add the ActionBehavior you created to the Behavior Tree graph, each function of the script will be called.
- OnAwake
It is called the first time the action node becomes active. - OnStart
Called when the action node becomes active. - OnExecute
It is called when the action node is executed.
For the execution timing, see UpdateSettings and ExecutionSettings in BehaviourTree.
Arbor Reference : BehaviourTree - OnAbort
Called when the node is interrupted by the Decorator. - OnEnd
Called when the action node exits.
Important point
- For enabled of MonoBehaviour are used internally already for execution control, please use the behaviourEnabled to be a substitute.
Call order
- You can also use the callback method of MonoBehaviour other than OnEnable and OnDisable, but please be aware that Start () will be called after OnExecute().
Declaring variables
You can edit it in Arbor Editor by declaring a field with public or SerializedField attribute added to the created script.
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Finish Execute
It can be terminated by calling FinishExecute(bool result) in the OnExecute method.
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Data flow
It is possible to input / output values by data flow.
For details, see “Scripting: Data flow”.