Getting Started

This section provides a basic overview of Arbor 3 and how to operate it.
- I want to make games using finite state machines and behavior trees!
- However, I want to code my behavior that depends on game logic!
- A graph editing window of a finite state machine and a behavior tree that can be used at such time,
It is a simple graph editor asset that allows you to write scripts according to the behavior you want to create.
For more information, see About “Arbor 3: FSM & BT Graph Editor”
Once you have purchased Arbor, you can import it into Unity and use it.
For more information, see Preparation for using Arbor
- ArborEditor window
I explains the ArborEditor window. - StateMachine
I explain StateMachine. - BehaviourTree
I explain BehaviourTree added from Arbor 3. - ParameterContainer
I explain ParameterContainer. - Data flow
I will explain passing data by data slot.
There is also a tutorial that you can practice basic usage of Arbor.