Getting Started

This section provides a basic overview of Arbor 3 and how to operate it.

  • I want to make games using finite state machines and behavior trees!
  • However, I want to code my behavior that depends on game logic!
  • A graph editing window of a finite state machine and a behavior tree that can be used at such time,
    It is a simple graph editor asset that allows you to write scripts according to the behavior you want to create.

For more information, see About “Arbor 3: FSM & BT Graph Editor”

Once you have purchased Arbor, you can import it into Unity and use it.

For more information, see Preparation for using Arbor

There is also a tutorial that you can practice basic usage of Arbor.

Tutorial