►CAnimatorParameterReference | Reference Animator parameters |
CAnimatorBoolParameterReference | A reference to the Boolean parameter of Animator |
CAnimatorFloatParameterReference | A reference to the float parameter of Animator |
CAnimatorIntParameterReference | A reference to the int parameter of Animator |
CAnimatorTriggerParameterReference | A reference to the Boolean parameter of Animator |
►CAttribute | |
CBuiltInCalculator | Attributes that define the built-in Calculator |
►CAttribute | |
CAddBehaviourMenu | Attribute that specifies the name of at AddBehaviour menu |
CAddCalculatorMenu | Attribute that specifies the name of at AddBehaviour menu |
CBehaviourHelp | Attribute that specifies the URL to be displayed from the Help button of StateBehaviour |
CBehaviourTitle | Attribute that specifies the title to display the StateBehaviour |
CBuiltInBehaviour | Attributes that define the built-in Behaviour |
CBuiltInComponent | Attributes that define the built-in Component |
CCalculatorHelp | Attribute that specifies the URL to be displayed from the Help button of StateBehaviour |
CCalculatorTitle | Attribute that specifies the title to display the StateBehaviour |
CFixedImmediateTransition | Setting the StateLink is in a state of fixing an immediate transition flags |
CHideBehaviour | The attributes you do not want to display to AddBehaviour menu |
CAttributeHelper | A helper class for Attribute |
CBezier2D | Class to handle the two-dimensional cubic Bezier |
CCalculatorBranch | Line class that connects the calculator node to each other |
►CCalculatorSlot | Slot for connecting a calculator node |
CInputSlot< T > | Generic class of the input slot |
COutputSlot< T > | Generic class of the output slot |
CEachField< T > | Find each serializable field |
CFlexibleBool | Class to handle a flexible bool type reference method there is more than one |
CFlexibleBounds | Class to handle a flexible Bounds type reference method there is more than one |
CFlexibleFloat | Class to handle a flexible float type reference method there is more than one |
CFlexibleGameObject | Class to handle a flexible GameObject type reference method there is more than one |
CFlexibleInt | Class to handle a flexible int type reference method there is more than one |
CFlexibleQuaternion | Class to handle a flexible Quaternion type reference method there is more than one |
CFlexibleRect | Class to handle a flexible Rect type reference method there is more than one |
CFlexibleRectTransform | Class to handle a flexible RectTransform type reference method there is more than one |
CFlexibleRigidbody | Class to handle a flexible Rigidbody type reference method there is more than one |
CFlexibleRigidbody2D | Class to handle a flexible Rigidbody2D type reference method there is more than one |
CFlexibleString | Class to handle a flexible bool type reference method there is more than one |
CFlexibleTransform | Class to handle a flexible Transform type reference method there is more than one |
CFlexibleVector2 | Class to handle a flexible Vector2 type reference method there is more than one |
CFlexibleVector3 | Class to handle a flexible Vector3 type reference method there is more than one |
►CIDisposable | |
CProfilerScope | Disposable helper class that manages the Profiler.BeginSample / EndSample |
►CInputSlot | Input slot |
CInputSlot< T > | Generic class of the input slot |
►CInputSlot< bool > | |
CInputSlotBool | bool type of input slot |
►CInputSlot< Bounds > | |
CInputSlotBounds | Bounds type of input slot |
►CInputSlot< Collider > | |
CInputSlotCollider | Collider type of input slot |
►CInputSlot< Collider2D > | |
CInputSlotCollider2D | Collider2D type of input slot |
►CInputSlot< Collision > | |
CInputSlotCollision | Collision type of input slot |
►CInputSlot< Collision2D > | |
CInputSlotCollision2D | Collision2D type of input slot |
►CInputSlot< Component > | |
CInputSlotComponent | Component type of input slot |
►CInputSlot< float > | |
CInputSlotFloat | float type of input slot |
►CInputSlot< GameObject > | |
CInputSlotGameObject | GameObject type of input slot |
►CInputSlot< int > | |
CInputSlotInt | int type of input slot |
►CInputSlot< Quaternion > | |
CInputSlotQuaternion | Quaternion type of input slot |
►CInputSlot< RaycastHit > | |
CInputSlotRaycastHit | RaycastHit type of input slot |
►CInputSlot< RaycastHit2D > | |
CInputSlotRaycastHit2D | RaycastHit2D type of input slot |
►CInputSlot< Rect > | |
CInputSlotRect | Rect type of input slot |
►CInputSlot< RectTransform > | |
CInputSlotRectTransform | RectTransform type of input slot |
►CInputSlot< Rigidbody > | |
CInputSlotRigidbody | Rigidbody type of input slot |
►CInputSlot< Rigidbody2D > | |
CInputSlotRigidbody2D | Rigidbody2D type of input slot |
►CInputSlot< string > | |
CInputSlotString | string type of input slot |
►CInputSlot< Transform > | |
CInputSlotTransform | Transform type of input slot |
►CInputSlot< Vector2 > | |
CInputSlotVector2 | Vector2 type of input slot |
►CInputSlot< Vector3 > | |
CInputSlotVector3 | Vector3 type of input slot |
►CISerializationCallbackReceiver | |
►CArborFSMInternal | Internal class of Arbor.ArborFSM |
CArborFSM | Core part of Arbor |
►CMonoBehaviour | |
CAgentController | AI for the movement component that wraps the NavMeshAgent |
CArborFSMInternal | Internal class of Arbor.ArborFSM |
CCalculator | Class that defines the behavior of the State |
►CParameterContainerBase | Base class to identify the ParameterContainer |
►CGlobalParameterContainerInternal | Class dealing with the accessible ParameterContainer even across the scene |
CGlobalParameterContainer | Class dealing with the accessible ParameterContainer even across the scene |
►CParameterContainerInternal | ParameterContainer |
CParameterContainer | ParameterContainer。
Is used by attaching to GameObject |
CStateBehaviour | Class that defines the behavior of the State |
►CNode | Base class of a node in Arbor Editor |
CCalculatorNode | Class that represents a calculator |
CCommentNode | Class that represents a comment |
CGroupNode | |
CState | Class that represents the state |
►COutputSlot | Output slot |
COutputSlot< T > | Generic class of the output slot |
►COutputSlot< bool > | |
COutputSlotBool | bool type of output slot |
►COutputSlot< Bounds > | |
COutputSlotBounds | Bounds type of output slot |
►COutputSlot< Collider > | |
COutputSlotCollider | Collider type of output slot |
►COutputSlot< Collider2D > | |
COutputSlotCollider2D | Collider2D type of output slot |
►COutputSlot< Collision > | |
COutputSlotCollision | Collision type of output slot |
►COutputSlot< Collision2D > | |
COutputSlotCollision2D | Collision2D type of output slot |
►COutputSlot< Component > | |
COutputSlotComponent | Component type of output slot |
►COutputSlot< float > | |
COutputSlotFloat | float type of output slot |
►COutputSlot< GameObject > | |
COutputSlotGameObject | GameObject type of output slot |
►COutputSlot< int > | |
COutputSlotInt | int type of output slot |
►COutputSlot< Quaternion > | |
COutputSlotQuaternion | Quaternion type of output slot |
►COutputSlot< RaycastHit > | |
COutputSlotRaycastHit | RaycastHit type of output slot |
►COutputSlot< RaycastHit2D > | |
COutputSlotRaycastHit2D | RaycastHit2D type of output slot |
►COutputSlot< Rect > | |
COutputSlotRect | Rect type of output slot |
►COutputSlot< RectTransform > | |
COutputSlotRectTransform | RectTransform type of output slot |
►COutputSlot< Rigidbody > | |
COutputSlotRigidbody | Rigidbody type of output slot |
►COutputSlot< Rigidbody2D > | |
COutputSlotRigidbody2D | Rigidbody2D type of output slot |
►COutputSlot< string > | |
COutputSlotString | string type of output slot |
►COutputSlot< Transform > | |
COutputSlotTransform | Transform type of output slot |
►COutputSlot< Vector2 > | |
COutputSlotVector2 | Vector2 type of output slot |
►COutputSlot< Vector3 > | |
COutputSlotVector3 | Vector3 type of output slot |
CParameter | Class of Parameter to be stored in the ParameterContainer |
►CParameterReference | Reference parameters |
CBoolParameterReference | Reference Bool parameters |
CBoundsParameterReference | Reference Bounds parameters |
CFloatParameterReference | Reference Float parameters |
CGameObjectParameterReference | Reference GameObject parameters |
CIntParameterReference | Reference Int parameters |
CQuaternionParameterReference | Reference Bool parameters |
CRectParameterReference | Reference Rect parameters |
CRectTransformParameterReference | Reference RectTransform parameters |
CRigidbody2DParameterReference | Reference Transform parameters |
CRigidbodyParameterReference | Reference Transform parameters |
CStringParameterReference | Reference String parameters |
CTransformParameterReference | Reference Transform parameters |
CVector2ParameterReference | Reference Vector2 parameters |
CVector3ParameterReference | Reference Vector3 parameters |
►CScriptableObject | |
CScriptableSingleton< T > | Class that the ScriptableObject to Singleton |
CStateLink | Class that contains a transition destination State |