Arbor: State Diagram Editor
2.2.0
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►CAnimatorParameterReference | Reference Animator parameters |
►CAttribute | |
►CAttribute | |
CAttributeHelper | A helper class for Attribute |
CBezier2D | Class to handle the two-dimensional cubic Bezier |
CCalculatorBranch | Line class that connects the calculator node to each other |
►CCalculatorSlot | Slot for connecting a calculator node |
CEachField< T > | Find each serializable field |
CFlexibleBool | Class to handle a flexible bool type reference method there is more than one |
CFlexibleBounds | Class to handle a flexible Bounds type reference method there is more than one |
CFlexibleFloat | Class to handle a flexible float type reference method there is more than one |
CFlexibleGameObject | Class to handle a flexible GameObject type reference method there is more than one |
CFlexibleInt | Class to handle a flexible int type reference method there is more than one |
CFlexibleQuaternion | Class to handle a flexible Quaternion type reference method there is more than one |
CFlexibleRect | Class to handle a flexible Rect type reference method there is more than one |
CFlexibleRectTransform | Class to handle a flexible RectTransform type reference method there is more than one |
CFlexibleRigidbody | Class to handle a flexible Rigidbody type reference method there is more than one |
CFlexibleRigidbody2D | Class to handle a flexible Rigidbody2D type reference method there is more than one |
CFlexibleString | Class to handle a flexible bool type reference method there is more than one |
CFlexibleTransform | Class to handle a flexible Transform type reference method there is more than one |
CFlexibleVector2 | Class to handle a flexible Vector2 type reference method there is more than one |
CFlexibleVector3 | Class to handle a flexible Vector3 type reference method there is more than one |
►CIDisposable | |
►CInputSlot | Input slot |
►CInputSlot< bool > | |
►CInputSlot< Bounds > | |
►CInputSlot< Collider > | |
►CInputSlot< Collider2D > | |
►CInputSlot< Collision > | |
►CInputSlot< Collision2D > | |
►CInputSlot< Component > | |
►CInputSlot< float > | |
►CInputSlot< GameObject > | |
►CInputSlot< int > | |
►CInputSlot< Quaternion > | |
►CInputSlot< RaycastHit > | |
►CInputSlot< RaycastHit2D > | |
►CInputSlot< Rect > | |
►CInputSlot< RectTransform > | |
►CInputSlot< Rigidbody > | |
►CInputSlot< Rigidbody2D > | |
►CInputSlot< string > | |
►CInputSlot< Transform > | |
►CInputSlot< Vector2 > | |
►CInputSlot< Vector3 > | |
►CISerializationCallbackReceiver | |
►CMonoBehaviour | |
►CNode | Base class of a node in Arbor Editor |
►COutputSlot | Output slot |
►COutputSlot< bool > | |
►COutputSlot< Bounds > | |
►COutputSlot< Collider > | |
►COutputSlot< Collider2D > | |
►COutputSlot< Collision > | |
►COutputSlot< Collision2D > | |
►COutputSlot< Component > | |
►COutputSlot< float > | |
►COutputSlot< GameObject > | |
►COutputSlot< int > | |
►COutputSlot< Quaternion > | |
►COutputSlot< RaycastHit > | |
►COutputSlot< RaycastHit2D > | |
►COutputSlot< Rect > | |
►COutputSlot< RectTransform > | |
►COutputSlot< Rigidbody > | |
►COutputSlot< Rigidbody2D > | |
►COutputSlot< string > | |
►COutputSlot< Transform > | |
►COutputSlot< Vector2 > | |
►COutputSlot< Vector3 > | |
CParameter | Class of Parameter to be stored in the ParameterContainer |
►CParameterReference | Reference parameters |
►CScriptableObject | |
CStateLink | Class that contains a transition destination State |