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Arbor: State Diagram Editor
2.2.0
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| ►NArbor | |
| CAddBehaviourMenu | Attribute that specifies the name of at AddBehaviour menu |
| CAddCalculatorMenu | Attribute that specifies the name of at AddBehaviour menu |
| CAgentController | AI for the movement component that wraps the NavMeshAgent |
| CAnimatorBoolParameterReference | A reference to the Boolean parameter of Animator |
| CAnimatorFloatParameterReference | A reference to the float parameter of Animator |
| CAnimatorIntParameterReference | A reference to the int parameter of Animator |
| CAnimatorParameterReference | Reference Animator parameters |
| CAnimatorTriggerParameterReference | A reference to the Boolean parameter of Animator |
| CArborFSM | Core part of Arbor |
| CArborFSMInternal | Internal class of Arbor.ArborFSM |
| CAttributeHelper | A helper class for Attribute |
| CBehaviourHelp | Attribute that specifies the URL to be displayed from the Help button of StateBehaviour |
| CBehaviourTitle | Attribute that specifies the title to display the StateBehaviour |
| CBezier2D | Class to handle the two-dimensional cubic Bezier |
| CBoolParameterReference | Reference Bool parameters |
| CBoundsParameterReference | Reference Bounds parameters |
| CBuiltInBehaviour | Attributes that define the built-in Behaviour |
| CBuiltInCalculator | Attributes that define the built-in Calculator |
| CBuiltInComponent | Attributes that define the built-in Component |
| CCalculator | Class that defines the behavior of the State |
| CCalculatorBranch | Line class that connects the calculator node to each other |
| CCalculatorHelp | Attribute that specifies the URL to be displayed from the Help button of StateBehaviour |
| CCalculatorNode | Class that represents a calculator |
| CCalculatorSlot | Slot for connecting a calculator node |
| CCalculatorTitle | Attribute that specifies the title to display the StateBehaviour |
| CCommentNode | Class that represents a comment |
| CEachField | Find each serializable field |
| CFixedImmediateTransition | Setting the StateLink is in a state of fixing an immediate transition flags |
| CFlexibleBool | Class to handle a flexible bool type reference method there is more than one |
| CFlexibleBounds | Class to handle a flexible Bounds type reference method there is more than one |
| CFlexibleFloat | Class to handle a flexible float type reference method there is more than one |
| CFlexibleGameObject | Class to handle a flexible GameObject type reference method there is more than one |
| CFlexibleInt | Class to handle a flexible int type reference method there is more than one |
| CFlexibleQuaternion | Class to handle a flexible Quaternion type reference method there is more than one |
| CFlexibleRect | Class to handle a flexible Rect type reference method there is more than one |
| CFlexibleRectTransform | Class to handle a flexible RectTransform type reference method there is more than one |
| CFlexibleRigidbody | Class to handle a flexible Rigidbody type reference method there is more than one |
| CFlexibleRigidbody2D | Class to handle a flexible Rigidbody2D type reference method there is more than one |
| CFlexibleString | Class to handle a flexible bool type reference method there is more than one |
| CFlexibleTransform | Class to handle a flexible Transform type reference method there is more than one |
| CFlexibleVector2 | Class to handle a flexible Vector2 type reference method there is more than one |
| CFlexibleVector3 | Class to handle a flexible Vector3 type reference method there is more than one |
| CFloatParameterReference | Reference Float parameters |
| CGameObjectParameterReference | Reference GameObject parameters |
| CGlobalParameterContainer | Class dealing with the accessible ParameterContainer even across the scene |
| CGlobalParameterContainerInternal | Class dealing with the accessible ParameterContainer even across the scene |
| CGroupNode | |
| CHideBehaviour | The attributes you do not want to display to AddBehaviour menu |
| CInputSlot | Input slot |
| CInputSlotBool | bool type of input slot |
| CInputSlotBounds | Bounds type of input slot |
| CInputSlotCollider | Collider type of input slot |
| CInputSlotCollider2D | Collider2D type of input slot |
| CInputSlotCollision | Collision type of input slot |
| CInputSlotCollision2D | Collision2D type of input slot |
| CInputSlotComponent | Component type of input slot |
| CInputSlotFloat | float type of input slot |
| CInputSlotGameObject | GameObject type of input slot |
| CInputSlotInt | int type of input slot |
| CInputSlotQuaternion | Quaternion type of input slot |
| CInputSlotRaycastHit | RaycastHit type of input slot |
| CInputSlotRaycastHit2D | RaycastHit2D type of input slot |
| CInputSlotRect | Rect type of input slot |
| CInputSlotRectTransform | RectTransform type of input slot |
| CInputSlotRigidbody | Rigidbody type of input slot |
| CInputSlotRigidbody2D | Rigidbody2D type of input slot |
| CInputSlotString | string type of input slot |
| CInputSlotTransform | Transform type of input slot |
| CInputSlotVector2 | Vector2 type of input slot |
| CInputSlotVector3 | Vector3 type of input slot |
| CIntParameterReference | Reference Int parameters |
| CNode | Base class of a node in Arbor Editor |
| COutputSlot | Output slot |
| COutputSlotBool | bool type of output slot |
| COutputSlotBounds | Bounds type of output slot |
| COutputSlotCollider | Collider type of output slot |
| COutputSlotCollider2D | Collider2D type of output slot |
| COutputSlotCollision | Collision type of output slot |
| COutputSlotCollision2D | Collision2D type of output slot |
| COutputSlotComponent | Component type of output slot |
| COutputSlotFloat | float type of output slot |
| COutputSlotGameObject | GameObject type of output slot |
| COutputSlotInt | int type of output slot |
| COutputSlotQuaternion | Quaternion type of output slot |
| COutputSlotRaycastHit | RaycastHit type of output slot |
| COutputSlotRaycastHit2D | RaycastHit2D type of output slot |
| COutputSlotRect | Rect type of output slot |
| COutputSlotRectTransform | RectTransform type of output slot |
| COutputSlotRigidbody | Rigidbody type of output slot |
| COutputSlotRigidbody2D | Rigidbody2D type of output slot |
| COutputSlotString | string type of output slot |
| COutputSlotTransform | Transform type of output slot |
| COutputSlotVector2 | Vector2 type of output slot |
| COutputSlotVector3 | Vector3 type of output slot |
| CParameter | Class of Parameter to be stored in the ParameterContainer |
| CParameterContainer | ParameterContainer。 Is used by attaching to GameObject |
| CParameterContainerBase | Base class to identify the ParameterContainer |
| CParameterContainerInternal | ParameterContainer |
| CParameterReference | Reference parameters |
| CProfilerScope | Disposable helper class that manages the Profiler.BeginSample / EndSample |
| CQuaternionParameterReference | Reference Bool parameters |
| CRectParameterReference | Reference Rect parameters |
| CRectTransformParameterReference | Reference RectTransform parameters |
| CRigidbody2DParameterReference | Reference Transform parameters |
| CRigidbodyParameterReference | Reference Transform parameters |
| CScriptableSingleton | Class that the ScriptableObject to Singleton |
| CState | Class that represents the state |
| CStateBehaviour | Class that defines the behavior of the State |
| CStateLink | Class that contains a transition destination State |
| CStringParameterReference | Reference String parameters |
| CTransformParameterReference | Reference Transform parameters |
| CVector2ParameterReference | Reference Vector2 parameters |
| CVector3ParameterReference | Reference Vector3 parameters |