Arbor: State Diagram Editor
2.2.0
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►NArbor | |
CAddBehaviourMenu | Attribute that specifies the name of at AddBehaviour menu |
CAddCalculatorMenu | Attribute that specifies the name of at AddBehaviour menu |
CAgentController | AI for the movement component that wraps the NavMeshAgent |
CAnimatorBoolParameterReference | A reference to the Boolean parameter of Animator |
CAnimatorFloatParameterReference | A reference to the float parameter of Animator |
CAnimatorIntParameterReference | A reference to the int parameter of Animator |
CAnimatorParameterReference | Reference Animator parameters |
CAnimatorTriggerParameterReference | A reference to the Boolean parameter of Animator |
CArborFSM | Core part of Arbor |
CArborFSMInternal | Internal class of Arbor.ArborFSM |
CAttributeHelper | A helper class for Attribute |
CBehaviourHelp | Attribute that specifies the URL to be displayed from the Help button of StateBehaviour |
CBehaviourTitle | Attribute that specifies the title to display the StateBehaviour |
CBezier2D | Class to handle the two-dimensional cubic Bezier |
CBoolParameterReference | Reference Bool parameters |
CBoundsParameterReference | Reference Bounds parameters |
CBuiltInBehaviour | Attributes that define the built-in Behaviour |
CBuiltInCalculator | Attributes that define the built-in Calculator |
CBuiltInComponent | Attributes that define the built-in Component |
CCalculator | Class that defines the behavior of the State |
CCalculatorBranch | Line class that connects the calculator node to each other |
CCalculatorHelp | Attribute that specifies the URL to be displayed from the Help button of StateBehaviour |
CCalculatorNode | Class that represents a calculator |
CCalculatorSlot | Slot for connecting a calculator node |
CCalculatorTitle | Attribute that specifies the title to display the StateBehaviour |
CCommentNode | Class that represents a comment |
CEachField | Find each serializable field |
CFixedImmediateTransition | Setting the StateLink is in a state of fixing an immediate transition flags |
CFlexibleBool | Class to handle a flexible bool type reference method there is more than one |
CFlexibleBounds | Class to handle a flexible Bounds type reference method there is more than one |
CFlexibleFloat | Class to handle a flexible float type reference method there is more than one |
CFlexibleGameObject | Class to handle a flexible GameObject type reference method there is more than one |
CFlexibleInt | Class to handle a flexible int type reference method there is more than one |
CFlexibleQuaternion | Class to handle a flexible Quaternion type reference method there is more than one |
CFlexibleRect | Class to handle a flexible Rect type reference method there is more than one |
CFlexibleRectTransform | Class to handle a flexible RectTransform type reference method there is more than one |
CFlexibleRigidbody | Class to handle a flexible Rigidbody type reference method there is more than one |
CFlexibleRigidbody2D | Class to handle a flexible Rigidbody2D type reference method there is more than one |
CFlexibleString | Class to handle a flexible bool type reference method there is more than one |
CFlexibleTransform | Class to handle a flexible Transform type reference method there is more than one |
CFlexibleVector2 | Class to handle a flexible Vector2 type reference method there is more than one |
CFlexibleVector3 | Class to handle a flexible Vector3 type reference method there is more than one |
CFloatParameterReference | Reference Float parameters |
CGameObjectParameterReference | Reference GameObject parameters |
CGlobalParameterContainer | Class dealing with the accessible ParameterContainer even across the scene |
CGlobalParameterContainerInternal | Class dealing with the accessible ParameterContainer even across the scene |
CGroupNode | |
CHideBehaviour | The attributes you do not want to display to AddBehaviour menu |
CInputSlot | Input slot |
CInputSlotBool | bool type of input slot |
CInputSlotBounds | Bounds type of input slot |
CInputSlotCollider | Collider type of input slot |
CInputSlotCollider2D | Collider2D type of input slot |
CInputSlotCollision | Collision type of input slot |
CInputSlotCollision2D | Collision2D type of input slot |
CInputSlotComponent | Component type of input slot |
CInputSlotFloat | float type of input slot |
CInputSlotGameObject | GameObject type of input slot |
CInputSlotInt | int type of input slot |
CInputSlotQuaternion | Quaternion type of input slot |
CInputSlotRaycastHit | RaycastHit type of input slot |
CInputSlotRaycastHit2D | RaycastHit2D type of input slot |
CInputSlotRect | Rect type of input slot |
CInputSlotRectTransform | RectTransform type of input slot |
CInputSlotRigidbody | Rigidbody type of input slot |
CInputSlotRigidbody2D | Rigidbody2D type of input slot |
CInputSlotString | string type of input slot |
CInputSlotTransform | Transform type of input slot |
CInputSlotVector2 | Vector2 type of input slot |
CInputSlotVector3 | Vector3 type of input slot |
CIntParameterReference | Reference Int parameters |
CNode | Base class of a node in Arbor Editor |
COutputSlot | Output slot |
COutputSlotBool | bool type of output slot |
COutputSlotBounds | Bounds type of output slot |
COutputSlotCollider | Collider type of output slot |
COutputSlotCollider2D | Collider2D type of output slot |
COutputSlotCollision | Collision type of output slot |
COutputSlotCollision2D | Collision2D type of output slot |
COutputSlotComponent | Component type of output slot |
COutputSlotFloat | float type of output slot |
COutputSlotGameObject | GameObject type of output slot |
COutputSlotInt | int type of output slot |
COutputSlotQuaternion | Quaternion type of output slot |
COutputSlotRaycastHit | RaycastHit type of output slot |
COutputSlotRaycastHit2D | RaycastHit2D type of output slot |
COutputSlotRect | Rect type of output slot |
COutputSlotRectTransform | RectTransform type of output slot |
COutputSlotRigidbody | Rigidbody type of output slot |
COutputSlotRigidbody2D | Rigidbody2D type of output slot |
COutputSlotString | string type of output slot |
COutputSlotTransform | Transform type of output slot |
COutputSlotVector2 | Vector2 type of output slot |
COutputSlotVector3 | Vector3 type of output slot |
CParameter | Class of Parameter to be stored in the ParameterContainer |
CParameterContainer | ParameterContainer。 Is used by attaching to GameObject |
CParameterContainerBase | Base class to identify the ParameterContainer |
CParameterContainerInternal | ParameterContainer |
CParameterReference | Reference parameters |
CProfilerScope | Disposable helper class that manages the Profiler.BeginSample / EndSample |
CQuaternionParameterReference | Reference Bool parameters |
CRectParameterReference | Reference Rect parameters |
CRectTransformParameterReference | Reference RectTransform parameters |
CRigidbody2DParameterReference | Reference Transform parameters |
CRigidbodyParameterReference | Reference Transform parameters |
CScriptableSingleton | Class that the ScriptableObject to Singleton |
CState | Class that represents the state |
CStateBehaviour | Class that defines the behavior of the State |
CStateLink | Class that contains a transition destination State |
CStringParameterReference | Reference String parameters |
CTransformParameterReference | Reference Transform parameters |
CVector2ParameterReference | Reference Vector2 parameters |
CVector3ParameterReference | Reference Vector3 parameters |