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Nostalgia
2.1.5
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This is the complete list of members for Map, including all inherited members.
| AllClear() | Map | |
| AllClearAsync() | Map | |
| BucketTile(Point2 pos, Tile tile, int partsID, bool autoTiling, bool isCreateCellObject) | Map | |
| BucketTileAsync(Point2 pos, Tile tile, int partsID, bool autoTiling, bool isCreateCellObject) | Map | |
| cellCount | Map | |
| chunkCount | Map | |
| color | Map | |
| ColorBrush(Vector2 center, float radius, Color color, bool halftile) | Map | |
| ColorBrushRectangle(Vector2 pos, float width, float height, Color color, bool halftile) | Map | |
| Copy(Map source) | Map | |
| CreateStamp(Point2 pos, int width, int height) | Map | |
| DestroySubComponents() | Map | |
| edgeCombine | Map | |
| FillTile(Point2 pos, int width, int height, Tile tile, int partsID, bool autoTiling, bool isCreateCellObject) | Map | |
| FillTileAsync(Point2 pos, int width, int height, Tile tile, int partsID, bool autoTiling, bool isCreateCellObject) | Map | |
| FindCell(Vector3 worldPos) | Map | static |
| FindCell(Collider2D collider) | Map | static |
| FindCells(Vector3 worldPos) | Map | static |
| GetCell(int index) | Map | |
| GetCell(Point2 pos) | Map | |
| GetCellFromCollider(Collider2D collider) | Map | |
| GetCellFromWorldPos(Vector3 worldPos) | Map | |
| GetChunk(int index) | Map | |
| GetMap(int index) | Map | static |
| GetMapCollider(int index) | Map | |
| GetMapCollider(PolygonCollider2D collider) | Map | |
| GetMapCollider(Cell cell) | Map | |
| GetStamp(int index) | Map | |
| GetTile(Point2 pos) | Map | |
| height | Map | |
| HorizontalPivot enum name | Map | |
| IndexOfStamp(Stamp stamp) | Map | |
| InsertCell(Point2 pos, Point2 size) | Map | |
| isCanvas | Map | |
| LocalPointToMapPoint(Vector3 localPos) | Map | |
| mapColliderCount | Map | |
| mapCount | Map | static |
| MapPointToLocalPoint(Point2 pos) | Map | |
| MapPointToWorldPoint(Point2 pos) | Map | |
| material | Map | |
| onRepainted | Map | |
| OnRepainted() | Map | |
| PutStamp(Point2 pos, Stamp stamp, bool autoTiling, bool isCreateCellObject) | Map | |
| PutTile(Point2 pos, Tile tile, int partsID, Point2 tilePos, bool autoTiling, bool changeParts, bool isCreateCellObject) | Map | |
| Raycast(Ray ray, ref Vector2 localPos) | Map | |
| RayToPoint(Ray ray, out Point2 pos) | Map | |
| Refresh() | Map | |
| RefreshAsync() | Map | |
| RemoveBucketTile(Point2 pos, bool autoTiling) | Map | |
| RemoveBucketTileAsync(Point2 pos, bool autoTiling) | Map | |
| RemoveCell(Point2 pos, Point2 size) | Map | |
| RemoveRectangleTile(Point2 pos, int width, int height, bool autoTiling) | Map | |
| RemoveRectangleTileAsync(Point2 pos, int width, int height, bool autoTiling) | Map | |
| RemoveStamp(Stamp stamp) | Map | |
| RemoveTile(Cell cell, bool autoTiling) | Map | |
| RemoveTile(Point2 pos, bool autoTiling) | Map | |
| Repaint() | Map | |
| Resize(int width, int height, HorizontalPivot horizontalPivot, VerticalPivot verticalPivot) | Map | |
| SetDirty(bool repaint) | Map | |
| sortingLayerID | Map | |
| sortingOrder | Map | |
| stampCount | Map | |
| tileSet | Map | |
| UpdateAutoTiles(HashSet< Point2 > points, bool aroundOnly=false) | Map | |
| UpdateCollider(Cell cell) | Map | |
| UpdateMapCollider() | Map | |
| VerticalPivot enum name | Map | |
| width | Map | |
| WorldPointToMapPoint(Vector3 worldPos) | Map |