Nostalgia  2.1.5
Map Member List

This is the complete list of members for Map, including all inherited members.

AllClear()Map
AllClearAsync()Map
BucketTile(Point2 pos, Tile tile, int partsID, bool autoTiling, bool isCreateCellObject)Map
BucketTileAsync(Point2 pos, Tile tile, int partsID, bool autoTiling, bool isCreateCellObject)Map
cellCountMap
chunkCountMap
colorMap
ColorBrush(Vector2 center, float radius, Color color, bool halftile)Map
ColorBrushRectangle(Vector2 pos, float width, float height, Color color, bool halftile)Map
Copy(Map source)Map
CreateStamp(Point2 pos, int width, int height)Map
DestroySubComponents()Map
edgeCombineMap
FillTile(Point2 pos, int width, int height, Tile tile, int partsID, bool autoTiling, bool isCreateCellObject)Map
FillTileAsync(Point2 pos, int width, int height, Tile tile, int partsID, bool autoTiling, bool isCreateCellObject)Map
FindCell(Vector3 worldPos)Mapstatic
FindCell(Collider2D collider)Mapstatic
FindCells(Vector3 worldPos)Mapstatic
GetCell(int index)Map
GetCell(Point2 pos)Map
GetCellFromCollider(Collider2D collider)Map
GetCellFromWorldPos(Vector3 worldPos)Map
GetChunk(int index)Map
GetMap(int index)Mapstatic
GetMapCollider(int index)Map
GetMapCollider(PolygonCollider2D collider)Map
GetMapCollider(Cell cell)Map
GetStamp(int index)Map
GetTile(Point2 pos)Map
heightMap
HorizontalPivot enum nameMap
IndexOfStamp(Stamp stamp)Map
InsertCell(Point2 pos, Point2 size)Map
isCanvasMap
LocalPointToMapPoint(Vector3 localPos)Map
mapColliderCountMap
mapCountMapstatic
MapPointToLocalPoint(Point2 pos)Map
MapPointToWorldPoint(Point2 pos)Map
materialMap
onRepaintedMap
OnRepainted()Map
PutStamp(Point2 pos, Stamp stamp, bool autoTiling, bool isCreateCellObject)Map
PutTile(Point2 pos, Tile tile, int partsID, Point2 tilePos, bool autoTiling, bool changeParts, bool isCreateCellObject)Map
Raycast(Ray ray, ref Vector2 localPos)Map
RayToPoint(Ray ray, out Point2 pos)Map
Refresh()Map
RefreshAsync()Map
RemoveBucketTile(Point2 pos, bool autoTiling)Map
RemoveBucketTileAsync(Point2 pos, bool autoTiling)Map
RemoveCell(Point2 pos, Point2 size)Map
RemoveRectangleTile(Point2 pos, int width, int height, bool autoTiling)Map
RemoveRectangleTileAsync(Point2 pos, int width, int height, bool autoTiling)Map
RemoveStamp(Stamp stamp)Map
RemoveTile(Cell cell, bool autoTiling)Map
RemoveTile(Point2 pos, bool autoTiling)Map
Repaint()Map
Resize(int width, int height, HorizontalPivot horizontalPivot, VerticalPivot verticalPivot)Map
SetDirty(bool repaint)Map
sortingLayerIDMap
sortingOrderMap
stampCountMap
tileSetMap
UpdateAutoTiles(HashSet< Point2 > points, bool aroundOnly=false)Map
UpdateCollider(Cell cell)Map
UpdateMapCollider()Map
VerticalPivot enum nameMap
widthMap
WorldPointToMapPoint(Vector3 worldPos)Map