Nostalgia
2.1.5
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This is the complete list of members for Map, including all inherited members.
AllClear() | Map | |
AllClearAsync() | Map | |
BucketTile(Point2 pos, Tile tile, int partsID, bool autoTiling, bool isCreateCellObject) | Map | |
BucketTileAsync(Point2 pos, Tile tile, int partsID, bool autoTiling, bool isCreateCellObject) | Map | |
cellCount | Map | |
chunkCount | Map | |
color | Map | |
ColorBrush(Vector2 center, float radius, Color color, bool halftile) | Map | |
ColorBrushRectangle(Vector2 pos, float width, float height, Color color, bool halftile) | Map | |
Copy(Map source) | Map | |
CreateStamp(Point2 pos, int width, int height) | Map | |
DestroySubComponents() | Map | |
edgeCombine | Map | |
FillTile(Point2 pos, int width, int height, Tile tile, int partsID, bool autoTiling, bool isCreateCellObject) | Map | |
FillTileAsync(Point2 pos, int width, int height, Tile tile, int partsID, bool autoTiling, bool isCreateCellObject) | Map | |
FindCell(Vector3 worldPos) | Map | static |
FindCell(Collider2D collider) | Map | static |
FindCells(Vector3 worldPos) | Map | static |
GetCell(int index) | Map | |
GetCell(Point2 pos) | Map | |
GetCellFromCollider(Collider2D collider) | Map | |
GetCellFromWorldPos(Vector3 worldPos) | Map | |
GetChunk(int index) | Map | |
GetMap(int index) | Map | static |
GetMapCollider(int index) | Map | |
GetMapCollider(PolygonCollider2D collider) | Map | |
GetMapCollider(Cell cell) | Map | |
GetStamp(int index) | Map | |
GetTile(Point2 pos) | Map | |
height | Map | |
HorizontalPivot enum name | Map | |
IndexOfStamp(Stamp stamp) | Map | |
InsertCell(Point2 pos, Point2 size) | Map | |
isCanvas | Map | |
LocalPointToMapPoint(Vector3 localPos) | Map | |
mapColliderCount | Map | |
mapCount | Map | static |
MapPointToLocalPoint(Point2 pos) | Map | |
MapPointToWorldPoint(Point2 pos) | Map | |
material | Map | |
onRepainted | Map | |
OnRepainted() | Map | |
PutStamp(Point2 pos, Stamp stamp, bool autoTiling, bool isCreateCellObject) | Map | |
PutTile(Point2 pos, Tile tile, int partsID, Point2 tilePos, bool autoTiling, bool changeParts, bool isCreateCellObject) | Map | |
Raycast(Ray ray, ref Vector2 localPos) | Map | |
RayToPoint(Ray ray, out Point2 pos) | Map | |
Refresh() | Map | |
RefreshAsync() | Map | |
RemoveBucketTile(Point2 pos, bool autoTiling) | Map | |
RemoveBucketTileAsync(Point2 pos, bool autoTiling) | Map | |
RemoveCell(Point2 pos, Point2 size) | Map | |
RemoveRectangleTile(Point2 pos, int width, int height, bool autoTiling) | Map | |
RemoveRectangleTileAsync(Point2 pos, int width, int height, bool autoTiling) | Map | |
RemoveStamp(Stamp stamp) | Map | |
RemoveTile(Cell cell, bool autoTiling) | Map | |
RemoveTile(Point2 pos, bool autoTiling) | Map | |
Repaint() | Map | |
Resize(int width, int height, HorizontalPivot horizontalPivot, VerticalPivot verticalPivot) | Map | |
SetDirty(bool repaint) | Map | |
sortingLayerID | Map | |
sortingOrder | Map | |
stampCount | Map | |
tileSet | Map | |
UpdateAutoTiles(HashSet< Point2 > points, bool aroundOnly=false) | Map | |
UpdateCollider(Cell cell) | Map | |
UpdateMapCollider() | Map | |
VerticalPivot enum name | Map | |
width | Map | |
WorldPointToMapPoint(Vector3 worldPos) | Map |