Nostalgia  2.1.5
TileEdgeCollider Class Reference

Edge type of tile collider More...

Inheritance diagram for TileEdgeCollider:
TileCollider< EdgeCollider2D >

Public Member Functions

override bool IsUpdateCollider (Collider2D collider, Vector2 cellPos)
 Determines whether the need to update the collider More...
 

Public Attributes

bool loop = true
 Whether start and end points of the vertices leads More...
 
Vector2[] points
 Array of vertices More...
 

Protected Member Functions

override bool UpdateColliderProperty (Collider2D collider)
 
- Protected Member Functions inherited from TileCollider< EdgeCollider2D >
override System.Type GetRequireColliderType ()
 Get the type of request to Collider2D. More...
 

Detailed Description

Edge type of tile collider

Member Function Documentation

override bool IsUpdateCollider ( Collider2D  collider,
Vector2  cellPos 
)

Determines whether the need to update the collider

Parameters
colliderCollider
cellPosCell position
Returns
If you need update true
override bool UpdateColliderProperty ( Collider2D  collider)
protected

Member Data Documentation

bool loop = true

Whether start and end points of the vertices leads

Vector2 [] points
Initial value:
= new Vector2[] {
new Vector2(-0.5f,0.5f),
new Vector2(0.5f,0.5f),
new Vector2(0.5f,-0.5f),
new Vector2(-0.5f,-0.5f),
}

Array of vertices