Arbor 3: FSM & BT Graph Editor
3.7.8
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AI for the movement component that wraps the NavMeshAgent. More...
Inherits MonoBehaviour, and ISerializationCallbackReceiver.
Public Types | |
enum | MovementType { NotChange, Normalize, DivSpeed, DivValue } |
Type of movement vector More... | |
enum | TurnType { UseX, RadianAngle } |
Type of Turn More... | |
Public Member Functions | |
void | Patrol (Vector3 center, float speed, float radius) |
Wander within specified radius More... | |
void | Patrol (float speed, float radius) |
Wander within the specified radius from the start position More... | |
void | Follow (float speed, float stoppingDistance, Vector3 targetPosition) |
It approaches the specified position More... | |
void | Follow (float speed, float stoppingDistance, Transform target) |
Approach to the position of the specified Transform More... | |
void | Escape (float speed, float distance, Vector3 targetPosition) |
Keep away from specified position More... | |
void | Escape (float speed, float distance, Transform target) |
Away from the specified Transform More... | |
void | LookAt (float angularSpeed, Vector3 targetPosition) |
Rotate in the direction of the specified position. More... | |
void | LookAt (float angularSpeed, Transform target) |
Rotates in the direction of the specified Transform. More... | |
void | Resume () |
Resume movement. More... | |
void | Stop () |
Stop. More... | |
bool | Warp (Vector3 newPosition) |
Warps agent to the provided position. More... | |
Properties | |
NavMeshAgent | agent [get, set] |
NavMeshAgent you want to control. More... | |
Animator | animator [get, set] |
Animator you want to control. More... | |
string | movingParameter [get, set] |
Specify the bool parameter for setting to the Animator whether or not the Agent is moving. More... | |
float | movingSpeedThreshold [get, set] |
Threshold value of the speed of moving More... | |
string | speedParameter [get, set] |
Specify the float parameter for setting the moving speed to Animator. More... | |
bool | isDivAgentSpeed [get, set] |
Whether or not to divide by the speed set for Agent. More... | |
float | speedDampTime [get, set] |
Dump time of moving speed. More... | |
MovementType | movementType [get, set] |
Type of movement vector. More... | |
float | movementDivValue [get, set] |
The value to divide for velocity. More... | |
string | movementXParameter [get, set] |
Specify the float parameter for setting the X value of the moving vector in the Agent's local space to Animator. More... | |
float | movementXDampTime [get, set] |
Dump time of X value of moving direction vector. More... | |
string | movementYParameter [get, set] |
Specify the float parameter for setting the Y value of the moving direction vector in the Agent's local space to Animator. More... | |
float | movementYDampTime [get, set] |
Dump time of Y value of moving direction vector. More... | |
string | movementZParameter [get, set] |
Specify the float parameter for setting the Z value of the moving direction vector in the Agent's local space to Animator. More... | |
float | movementZDampTime [get, set] |
Dump time of Z value of moving direction vector. More... | |
string | turnParameter [get, set] |
Specify the float parameter for setting the turn direction to Animator. More... | |
TurnType | turnType [get, set] |
Type of Turn. More... | |
float | turnDampTime [get, set] |
Dump time in the turn direction. More... | |
Transform | agentTransform [get] |
Agent Transform More... | |
bool | isDone [get] |
Whether the move is complete or not. More... | |
bool | isMoving [get] |
Whether it is moving More... | |
AI for the movement component that wraps the NavMeshAgent.
Used mainly through built-in Behavior's Agent.
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strong |
Type of movement vector
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strong |
void Escape | ( | float | speed, |
float | distance, | ||
Transform | target | ||
) |
Away from the specified Transform
speed | Movement speed |
distance | Distance away |
target | Target |
void Escape | ( | float | speed, |
float | distance, | ||
Vector3 | targetPosition | ||
) |
Keep away from specified position
speed | Movement speed |
distance | Distance away |
targetPosition | Target |
void Follow | ( | float | speed, |
float | stoppingDistance, | ||
Transform | target | ||
) |
Approach to the position of the specified Transform
speed | Movement speed |
stoppingDistance | Stopping distance |
target | Objective point |
void Follow | ( | float | speed, |
float | stoppingDistance, | ||
Vector3 | targetPosition | ||
) |
It approaches the specified position
speed | Movement speed |
stoppingDistance | Stopping distance |
targetPosition | Objective point |
void LookAt | ( | float | angularSpeed, |
Transform | target | ||
) |
Rotates in the direction of the specified Transform.
angularSpeed | angular speed |
target | Target |
void LookAt | ( | float | angularSpeed, |
Vector3 | targetPosition | ||
) |
Rotate in the direction of the specified position.
angularSpeed | angular speed |
targetPosition | Target |
void Patrol | ( | float | speed, |
float | radius | ||
) |
Wander within the specified radius from the start position
speed | Movement speed |
radius | Radius from the starting position |
void Patrol | ( | Vector3 | center, |
float | speed, | ||
float | radius | ||
) |
Wander within specified radius
center | Center |
speed | Movement speed |
radius | Radius from the starting position |
void Resume | ( | ) |
Resume movement.
void Stop | ( | ) |
Stop.
bool Warp | ( | Vector3 | newPosition | ) |
Warps agent to the provided position.
newPosition | New position to warp the agent to. |
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getset |
NavMeshAgent you want to control.
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get |
Agent Transform
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getset |
Animator you want to control.
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getset |
Whether or not to divide by the speed set for Agent.
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get |
Whether the move is complete or not.
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get |
Whether it is moving
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getset |
The value to divide for velocity.
(Used only when _MovementType is MovementType.DivValue)
Disable If you specify 0.
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getset |
Type of movement vector.
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getset |
Dump time of X value of moving direction vector.
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getset |
Specify the float parameter for setting the X value of the moving vector in the Agent's local space to Animator.
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getset |
Dump time of Y value of moving direction vector.
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getset |
Specify the float parameter for setting the Y value of the moving direction vector in the Agent's local space to Animator.
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getset |
Dump time of Z value of moving direction vector.
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getset |
Specify the float parameter for setting the Z value of the moving direction vector in the Agent's local space to Animator.
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getset |
Specify the bool parameter for setting to the Animator whether or not the Agent is moving.
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getset |
Threshold value of the speed of moving
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getset |
Dump time of moving speed.
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getset |
Specify the float parameter for setting the moving speed to Animator.
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getset |
Dump time in the turn direction.
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getset |
Specify the float parameter for setting the turn direction to Animator.
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getset |
Type of Turn.