Arbor 3: FSM & BT Graph Editor
3.7.8
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Base class of node with TreeNodeBehaviour More...
Public Member Functions | |
TreeBehaviourNode (NodeGraph nodeGraph, int nodeID) | |
TreeBehaviourNode constructor More... | |
Object | GetBehaviourObject () |
Get Main Behaviour Object. More... | |
Decorator | AddDecorator (System.Type type) |
Adds the Decorator. More... | |
T | AddDecorator< T > () |
Adds the Decorator. More... | |
Decorator | InsertDecorator (int index, System.Type type) |
Insert the Decorator. More... | |
T | InsertDecorator< T > (int index) |
Insert the Decorator. More... | |
Service | AddService (System.Type type) |
Adds the Service. More... | |
T | AddService< T > () |
Adds the Service. More... | |
Service | InsertService (int index, System.Type type) |
Insert the Service. More... | |
T | InsertService< T > (int index) |
Insert the Service. More... | |
override bool | IsContainsBehaviour (NodeBehaviour behaviour) |
Check if it contains NodeBehaviour. More... | |
void | MoveDecorator (int fromIndex, TreeBehaviourNode toNode, int toIndex) |
Move the order of Decorator. More... | |
void | MoveService (int fromIndex, TreeBehaviourNode toNode, int toIndex) |
Move the order of Service. More... | |
void | DestroyBehaviour () |
Destroy behaviour. More... | |
void | DestroyAllBehaviour () |
Destroy all behaviour. More... | |
Public Member Functions inherited from TreeNodeBase | |
TreeNodeBase (NodeGraph nodeGraph, int nodeID) | |
TreeNodeBase constructor More... | |
abstract bool | HasParentLinkSlot () |
Whether this node has a NodeLinkSlot to parent. More... | |
virtual NodeLinkSlot | GetParentLinkSlot () |
Get NodeLinkSlot to parent. More... | |
abstract bool | HasChildLinkSlot () |
Whether this node has a NodeLinkSlot to child. More... | |
override bool | IsDeletable () |
Returns whether or not it can be deleted. More... | |
override string | ToString () |
Convert node to string (for debugging). More... | |
Public Member Functions inherited from Node | |
Node (NodeGraph nodeGraph, int nodeID) | |
Node constructor More... | |
virtual string | GetName () |
Get node name. More... | |
override string | ToString () |
Convert node to string (for debugging). More... | |
Protected Member Functions | |
override void | OnGraphChanged () |
Called when the NodeGraph to which the Node belongs has changed. More... | |
void | SetBehaviour (TreeNodeBehaviour behaviour) |
Set Main Behaviour. More... | |
Protected Member Functions inherited from TreeNodeBase | |
abstract void | OnExecute () |
Called when executing. More... | |
Properties | |
TreeNodeBehaviour | behaviour [get] |
Main behaviour More... | |
DecoratorList | decoratorList [get] |
Decorator list More... | |
ServiceList | serviceList [get] |
Service list More... | |
bool | breakPoint [get, set] |
Break point. More... | |
Properties inherited from TreeNodeBase | |
bool | enablePriority [get] |
Returns true if it is traced from the root node and connected. More... | |
int | priority [get] |
The priority of the node. More... | |
BehaviourTreeInternal | behaviourTree [get] |
Gets the behaviour tree. More... | |
TreeNodeBase | parentNode [get] |
Get parent node. More... | |
NodeStatus | status [get] |
The state of the node. More... | |
bool | isActive [get] |
Returns true if it is active. More... | |
Properties inherited from Node | |
NodeGraph | nodeGraph [get] |
Gets the NodeGraph. More... | |
int | nodeID [get] |
Gets the node identifier. More... | |
Additional Inherited Members | |
Public Attributes inherited from Node | |
Rect | position |
Position on the Arbor Editor. More... | |
bool | showComment |
Whether to display comments More... | |
string | nodeComment |
Comment More... | |
Base class of node with TreeNodeBehaviour
TreeBehaviourNode | ( | NodeGraph | nodeGraph, |
int | nodeID | ||
) |
TreeBehaviourNode constructor
Decorator AddDecorator | ( | System.Type | type | ) |
T AddDecorator< T > | ( | ) |
Service AddService | ( | System.Type | type | ) |
T AddService< T > | ( | ) |
void DestroyAllBehaviour | ( | ) |
Destroy all behaviour.
void DestroyBehaviour | ( | ) |
Destroy behaviour.
Object GetBehaviourObject | ( | ) |
Get Main Behaviour Object.
Decorator InsertDecorator | ( | int | index, |
System.Type | type | ||
) |
T InsertDecorator< T > | ( | int | index | ) |
Service InsertService | ( | int | index, |
System.Type | type | ||
) |
T InsertService< T > | ( | int | index | ) |
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virtual |
Check if it contains NodeBehaviour.
behaviour | Check NodeBehaviour |
Reimplemented from Node.
void MoveDecorator | ( | int | fromIndex, |
TreeBehaviourNode | toNode, | ||
int | toIndex | ||
) |
void MoveService | ( | int | fromIndex, |
TreeBehaviourNode | toNode, | ||
int | toIndex | ||
) |
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protectedvirtual |
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protected |
Set Main Behaviour.
behaviour | Behaviour |
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get |
Main behaviour
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getset |
Break point.
When this property is true, the editor will be paused when the node becomes active.
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get |
Decorator list
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get |
Service list