Arbor: State Diagram Editor  2.2.0
Class Hierarchy
This inheritance list is sorted roughly, but not completely, alphabetically:
[detail level 1234]
 CAnimatorParameterReferenceReference Animator parameters
 CAttribute
 CAttribute
 CAttributeHelperA helper class for Attribute
 CBezier2DClass to handle the two-dimensional cubic Bezier
 CCalculatorBranchLine class that connects the calculator node to each other
 CCalculatorSlotSlot for connecting a calculator node
 CEachField< T >Find each serializable field
 CFlexibleBoolClass to handle a flexible bool type reference method there is more than one
 CFlexibleBoundsClass to handle a flexible Bounds type reference method there is more than one
 CFlexibleFloatClass to handle a flexible float type reference method there is more than one
 CFlexibleGameObjectClass to handle a flexible GameObject type reference method there is more than one
 CFlexibleIntClass to handle a flexible int type reference method there is more than one
 CFlexibleQuaternionClass to handle a flexible Quaternion type reference method there is more than one
 CFlexibleRectClass to handle a flexible Rect type reference method there is more than one
 CFlexibleRectTransformClass to handle a flexible RectTransform type reference method there is more than one
 CFlexibleRigidbodyClass to handle a flexible Rigidbody type reference method there is more than one
 CFlexibleRigidbody2DClass to handle a flexible Rigidbody2D type reference method there is more than one
 CFlexibleStringClass to handle a flexible bool type reference method there is more than one
 CFlexibleTransformClass to handle a flexible Transform type reference method there is more than one
 CFlexibleVector2Class to handle a flexible Vector2 type reference method there is more than one
 CFlexibleVector3Class to handle a flexible Vector3 type reference method there is more than one
 CIDisposable
 CInputSlotInput slot
 CInputSlot< bool >
 CInputSlot< Bounds >
 CInputSlot< Collider >
 CInputSlot< Collider2D >
 CInputSlot< Collision >
 CInputSlot< Collision2D >
 CInputSlot< Component >
 CInputSlot< float >
 CInputSlot< GameObject >
 CInputSlot< int >
 CInputSlot< Quaternion >
 CInputSlot< RaycastHit >
 CInputSlot< RaycastHit2D >
 CInputSlot< Rect >
 CInputSlot< RectTransform >
 CInputSlot< Rigidbody >
 CInputSlot< Rigidbody2D >
 CInputSlot< string >
 CInputSlot< Transform >
 CInputSlot< Vector2 >
 CInputSlot< Vector3 >
 CISerializationCallbackReceiver
 CMonoBehaviour
 CNodeBase class of a node in Arbor Editor
 COutputSlotOutput slot
 COutputSlot< bool >
 COutputSlot< Bounds >
 COutputSlot< Collider >
 COutputSlot< Collider2D >
 COutputSlot< Collision >
 COutputSlot< Collision2D >
 COutputSlot< Component >
 COutputSlot< float >
 COutputSlot< GameObject >
 COutputSlot< int >
 COutputSlot< Quaternion >
 COutputSlot< RaycastHit >
 COutputSlot< RaycastHit2D >
 COutputSlot< Rect >
 COutputSlot< RectTransform >
 COutputSlot< Rigidbody >
 COutputSlot< Rigidbody2D >
 COutputSlot< string >
 COutputSlot< Transform >
 COutputSlot< Vector2 >
 COutputSlot< Vector3 >
 CParameterClass of Parameter to be stored in the ParameterContainer
 CParameterReferenceReference parameters
 CScriptableObject
 CStateLinkClass that contains a transition destination State